All right, I've added some logic to the last 2 minutes and at your request have back-ported it into the 0.3 game engine. Main things are:
* Offense will try to score a TD at the end of the half, won't play for a field goal.
* I had said that the offense will slow down to score a field goal to tie, but I was mistaken. The offense _will_ slow down to try to prevent the defense from having any time left if they think they can score a go-ahead field goal or touchdown, which is a strategy that does have the potential to backfire - don't hesitate to report any issues where you ran out of time at the end of the game.
* Defense will now take timeouts in a situation where they think they can get the ball back at the end of both halves.
Please continue to give any reports of poor AI logic in these situations.