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That was ugly, Smirt211. I still can't figure out this version. Don't know if I really want to, either.
I expected our game to be within a TD, either way winning.
Re: 45 GG Thread
by
GrandadB
@
8/29/2018 4:27 pm
GG Bill's Monsters! it's usually a loss when you fail to scout/gameplan vs a good team, and that proved itself true on that one, I turned the game off when we lost the lead, 2nd game that I missed doing the prep yesterday, both losses. Your team is in the "hunt", you're doin a great job with them, congrats
Last edited 8/29/2018 9:27 pm
Re: 45 GG Thread
by
billstein
@
8/29/2018 5:19 pm
Thanks. Still gonna need a couple seasons with this team, I think, before they're ready.
Re: 45 GG Thread
by
PrivateSnowflake
@
8/31/2018 6:19 am
GG Bells. Beat me up and down the field all game long. I was lucky there at the very end.
Re: 45 GG Thread
by
GrandadB
@
9/07/2018 4:46 am
That game was ridiculous Slip, I dont think any defense is safe in 4.3 from the games Ive seen the last couple of days. Secondary's are gettin scorched.
Re: 45 GG Thread
by
GrandadB
@
9/12/2018 3:58 am
GrandadB wrote:
That game was ridiculous Slip, I dont think any defense is safe in 4.3 from the games Ive seen the last couple of days. Secondary's are gettin scorched.
And we get another game where the secondaries get raped, no defense is safe in 4.3, GG PvtSF, toss a coin, whomever had the ball last was going to win it. cheers
Re: 45 GG Thread
by
PrivateSnowflake
@
9/12/2018 6:15 am
Yup, GG Grandad. That felt like death by a million cuts, but you out-played us. The better team won. Glad I'm not the only one suffering on D.
Yup, GG Grandad. That felt like death by a million cuts, but you out-played us. The better team won. Glad I'm not the only one suffering on D.
4.3 is not what was hoped for, Im getting along with it, but it has taken the game down a couple of notches IMO. The 4.3 version has several problems, and I cant believe that it made it out of beta testing in MFN 1. I have a good variety of teams to compare whats going on, and its pretty consistent across all the teams & leagues as far as how the game is playing now, even with the variable of the sim/rolls. Plays that produce better than others has been narrowed down even further, especially on offense. At this point Im tempted to go with 12 plays or less on defense and less than 20 on offense. If you can get an even distribution of call, you wont have over-use.