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1962 Season GG
League News/General Discussion
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GrandadB
Re: 1962 Season GG
by GrandadB @ 12/18/2021 2:40 pm
put this one in the Dept of Wouldnt U Know It ..... one of the best and most expensive OL that Ive put together in MFN and right off the get go, I lose my LT (doubtful, knee/11 weeks) and my LG (doubtful, knee/8 weeks) and my LT/RT 2, (quest, knee/5 weeks). 1/2 my OL goes pffft. Makes me wonder if there are any sim "triggers", like having a tight sal cap situation, or a dominant position group, or ??? Its just too much of a coincidence.
Liked by Smirt211
Kababmaster
Re: 1962 Season GG
by Kababmaster @ 12/20/2021 3:00 pm
I'm a bit pissed in trying to run the ball out......and we scored more than wished to. That was not my intention at all. 66-0 and almost 600 yrds on the ground......way too silly ! I wanted 3 yards and a cloud of dust if up by 21+.....chew the clock etc...

That said, I joined MFN-1 on returning to the game to "evaluate". If I'm to be 100% honest (and I've no reason not to be )....the game needs fixing.

600 yrds rushing is High School stats.....
Liked by GrandadB
GrandadB
Re: 1962 Season GG
by GrandadB @ 12/20/2021 7:23 pm
GG Bill/Indys, we got the breaks in that one, defense decided to show up. Discovered that I had not changed the gameplan from the pre-season, hopefully, that was the difference maker.
vcr5150
Re: 1962 Season GG
by vcr5150 @ 12/20/2021 10:32 pm
GrandadB wrote:
put this one in the Dept of Wouldnt U Know It ..... one of the best and most expensive OL that Ive put together in MFN and right off the get go, I lose my LT (doubtful, knee/11 weeks) and my LG (doubtful, knee/8 weeks) and my LT/RT 2, (quest, knee/5 weeks). 1/2 my OL goes pffft. Makes me wonder if there are any sim "triggers", like having a tight sal cap situation, or a dominant position group, or ??? Its just too much of a coincidence.

Can't answer your question with any certainty - but I've been noticing in 4.6 that I'm getting OL and DL torn up with injuries much more than the previous version.
Liked by GrandadB
billstein
Re: 1962 Season GG
by billstein @ 12/20/2021 11:49 pm
GG for your team, anyway...

That was hard to watch. You had as many TD's at the end of the 3rd as I had 1st downs.

I'll try to take some solace in the fact that you had a gameplan change... but gameplan changes don't cause drops and penalties...

GL onward.
Liked by GrandadB
Smirt211
Re: 1962 Season GG
by Smirt211 @ 12/21/2021 10:58 am
GrandadB wrote:
put this one in the Dept of Wouldnt U Know It ..... one of the best and most expensive OL that Ive put together in MFN and right off the get go, I lose my LT (doubtful, knee/11 weeks) and my LG (doubtful, knee/8 weeks) and my LT/RT 2, (quest, knee/5 weeks). 1/2 my OL goes pffft. Makes me wonder if there are any sim "triggers", like having a tight sal cap situation, or a dominant position group, or ??? Its just too much of a coincidence.

Yeah, it gets you. I had 3 major weapons in Victory and I went all out in trying to overwhelm the v4.6 engine but it made sure to keep me in a constant state of musical chairs injury status with them. Definite triggers in the sim engine.
Liked by GrandadB
TheAdmiral
Re: 1962 Season GG
by TheAdmiral @ 12/21/2021 11:44 am
GG Reapers
GrandadB
Re: 1962 Season GG
by GrandadB @ 12/22/2021 3:39 pm
GG amalric/Generals, am always surprised to see a pass completed in 4.6 where the ball travels more than 10 yds, especially on 3rd & long. That one was a favorable matchup in the play call with time enough to throw. https://afl.myfootballnow.com/watch/7311#1267557
Kababmaster
Re: 1962 Season GG
by Kababmaster @ 12/22/2021 4:02 pm
GG vcr, best of luck for the remainder of the season.
trslick
Re: 1962 Season GG
by trslick @ 12/23/2021 12:24 pm
GG Dayton
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