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4.RED ALERT

By GrandadB
12/01/2018 12:36 pm
The new game version, 4.4 is up and running for this league. Would suggest you substantially reduce long passing, or you will be sacked to death. This is a major game change, here is a copy of seth's review ....

setherick wrote:
We jumped the line and are now on 0.4.4!

HERE IS WHAT THAT MEANS

* Downfield coverage is now fixed. No more watching your good M2M DBs watch WRs blow right past them. The trade off is that passing yards may appear to go down, but this isn't necessarily a bad thing. (Just look at the silly numbers I'm putting up in 19.)

* Catch algorithms are updated. No more of the 0.4.3 nerfs. I haven't noticed any meaningful difference in high catch WRs and low catch WRs, so keep an eye open for it.

* The throw the pitch 15 yards behind the LOS on a pitch play is fixed. 'Nuff said.

* Edge rushing is more dangerous. Watch this one closely. OTs will sometimes block inside. I'm almost certain this is a play knowledge thing, but if it gets to be egregious let me know. I've been tracking it in beta. It's not a game breaker, but you can get more sacks.

Part of the reason for the increased sacks is better coverage down the field. On long passing plays the QB can't just pick the defense apart anymore.

* QBs make faster decisions. They will check down on passing plays if no one is open downfield faster. The bonus is that hook and curl routes WORK probably for the first time ever! If you want to know all about the algorithm behind this, let me know and I'll explain it in as much excruciating detail as I understand it. IT'S A RIPPING TALE!

* QBs don't wander around as much as they used to. They will also back straight up out of pressure as opposed to always moving sideways or into it.

* QBs throw the ball away.

* Hook routes work.

Re: 4.RED ALERT

By punisher
12/01/2018 8:37 pm
here = https://mfn13.myfootballnow.com/community/1/5087?page=1
here = https://rivals.myfootballnow.com/forums/1/63?page=1&x=cQmcY37wyK#307

Re: 4.RED ALERT

By GrandadB
12/02/2018 12:01 pm

recent post in MFN 1 Beta discussion by jdb regarding increased sacks & long pass plays....

By jdavidbakr - Site Admin
11/01/2018 5:31 pm
Ok, I did a little study into Denver's game, the 13 sacks were broken down by:

1 - short pass
6 - medium pass
6 - long pass

His distribution of passing plays are 7 Short Pass, 19 Medium Pass, and 25 Long Pass.

I'm not 100% sure I have a problem with that, as that is going to be a hazard of throwing those longer passes.

Re: 4.RED ALERT

By PrivateSnowflake
12/03/2018 7:58 am
Here's a game between seth and I with the new engine. I'm running my tried and true gameplan and I assume seth has made some tweaks for 4.4. Watch in horror as our QBs never pull the trigger on any long/medium passing plays.

https://usflwfl.myfootballnow.com/box/2373

15 total yards. Sacked 13 times. For perspective, my Memphis club is the two-time, defending league champ.

Re: 4.RED ALERT

By Smirt211
12/03/2018 8:34 am
Yes, you're ballin' and dominant in that league. Ugh, sorry.

2 games in with this code from what I've seen and all I've hit is a dump off to the RB on an advantage play in a 2-2-1 set. (a couple of these) D alignment vs. play I called.

Re: 4.RED ALERT

By Smirt211
12/03/2018 8:36 am
Basically, toss away any of the passing advantages you saw in 4.3; particularly through the TE spot and toss away v4.2 passing in terms of hitting the big chunks on fly patterns, explosions plays and you have v4.4. :(

Re: 4.RED ALERT

By PrivateSnowflake
12/04/2018 3:22 pm
I know I should rip the band-aid off and get rid of my pass-heavy coach, but I'm hoping for a fix before I blow the whole thing up.