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Ouch

By Tolakram
8/27/2019 5:58 am
Don't have enough active players and QB is out for 7 weeks.

What did I do to deserve all these injuries? :)

Re: Ouch

By dyluckyguess
8/27/2019 7:16 am
I would definitely sign a few more o linemen and at least 1 more d lineman. You got roster room for 6 more guys currently. Trench guys tend to get hurt the most I've found. Does **** about your QB though cause I think that's actually a pretty rare occurrence

Re: Ouch

By raidergreg69
8/27/2019 12:54 pm
I copied and pasted this response from JDB regarding injuries...

Re: Injury Festival!
By jdavidbakr - Site Admin
8/24/2019 10:31 am
First, play your probable players. Don't even consider them as injured. Most NFL players have some degree of injury throughout the entire season if they see any snaps at all. Injuries are a big part of football and the decision of whether to play injured players should be part of the strategy. The counterbalance to this is that I decided early on not to have any career-ending injuries, so players will always recover to 100%. The only exception to this is that a player is more highly likely to retire if they have had multiple serious injuries through their career.

Second, nothing has changed in the injury code since the day the game engine launched. The only reason injuries might have risen is because of longer sustained drives and players being on the field for longer stretches of time. If that's the case, then injury adjustment needs to be a discussion in MFN-1 to find a balance, and everyone is welcome to participate in the discussion there even if you don't have a team.

Third, this is not supposed to be an easy game. I want you to have to make hard decisions, like a real NFL GM or coach has to. This is why there are decisions regarding injuries that you need to make. You shouldn't me making binary decisions of 'this player has a flag in the corner, he must be deactivated. Oh no, I'm out of players!' I want you to evaluate whether or not you should take the chance of playing that questionable player, given where his injury is and how important the game is.

This is also why I don't want the talent pool flooded with 80+ rated players (I made the mistake of increasing talent at the large requests of the users, and it was a terrible decision that has impacted any leagues that were running during that time significantly, they are still several seasons away from recovering) - I want you to have to make difficult decisions regarding your roster. I learned from that mistake, and so the decision to decrease injuries is one that must come with a great deal of testing. This is a strategy game, not an arcade game. I hope you approach it with that mindset.